I'm currently working on a very advanced platforming engine with one of my friends. For those who don't know what I mean by platforming I mean stuff like old how old Mario and Sonic games were. The engine is including many different functions and easily manipulated objects. So far most bugs have been fixed with the engine and features are being added in.
Current Features include
Holding Weapons - Both melee and guns can be held by any being
Liquids - All enemies as well as the player can swim and drown
Enemies - Ground, Air and stationary are working perfectly
Triggers - Things that cause events to occur when a condition is met
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